The Snapdragon Spaces Unity package includes the possibility to spawn a controller upon startup of the application on the host device. To import them, simply pick the package in the package manager (located in the menu bar under Window > Package Manager) and click import on the Core Samples.Īfter the samples have been imported, there is a helper tool to add the sample scenes to the build settings by clicking Window > Snapdragon Spaces > Add Scenes to Build Settings in the menu bar. The Snapdragon Spaces SDK package comes with sample assets to showcase how to use the perception features included in the package. XRImageTrackingSubsystem (opens new window) FeatureĪR Tracked Image Manager (opens new window) The current supported features and the respective AR Foundation manager or XR subsystem that can be used with it, is listed in the table below. # Enable Spaces featuresĮnable the features in the OpenXR settings that should be active during runtime. Apply the setting to enable both Input Systems last, as this may require a restart of the Editor. Click on the fix buttons next to the entries to apply the needed project settings. To do so, click on the red exclamation mark next to OpenXR to step into the OpenXR Project Validation window. Initially, there will be some project settings that have to be updated/fixed. Check the OpenXR plug-in as well as the Snapdragon Spaces feature group. To enable the Snapdragon Spaces OpenXR Plug-in, navigate to the project settings under Edit > Project Settings > XR Plug-in Management and open the Android tab. If the old input system is needed in addition, the Active Input Handling value under Player > Other Settings > Configuration can be set to both. Click Yes to ensure full functionality with the OpenXR and XR Interaction Toolkit packages. After importing the package, Unity might prompt you to enable the new input system.
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